Tuesday, June 4, 2019

Sci-Fi Review: Armada by Ernest Cline

Armada
by Ernest Cline

Description:
Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure.

But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe.

And then he sees the flying saucer.

Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders.

No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it.

It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar?

At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.


My Review:
As with others who've read this one after absolutely loving Ready Player One, I must say this one is a step down. It feels rushed or under edited in places (not full of errors, but not as polished as I was hoping).

I did like the premise of Armada. The main character sees a spaceship from a game he's been playing, then finds out the game is based on real life. And then, in a nod to The Last Starfighter, he's recruited to battle against the unstoppable enemy. As with Ready Player One, there are a lot of these nods, but they don't as easily fit into this story as they did in that one.

I also thought some of the connections between the characters and the ease of some of the reunions were a bit too easy to be believable. I read the bit from the author at the end and it seems to imply this might become a movie. I think it might translate well to the screen, and perhaps that intent is why the book doesn't dive as deep as it could, only enough to prove the concept for the movie makers.

Overall, I enjoyed the story, but it isn't the amaze-fest I experienced upon reading Ready Player One for the first time. Fans of the 80s, and of video gamers using their skills to save humanity in particular, might enjoy this, but they shouldn't try to measure it with the same stick they used for Ready Player One lest they be disappointed.

I borrowed the audiobook from the library.


About the Author:


ERNEST CLINE is a novelist, screenwriter, father, and full-time geek. His first novel, Ready Player One, was a New York Times and USA Today bestseller, appeared on numerous “best of the year” lists, and is set to be adapted into a motion picture by Warner Bros. and director Steven Spielberg. His second novel, ARMADA, debuted at #4 on the NYT Bestseller list and is being made into a film by Universal Pictures. Ernie lives in Austin, Texas, with his family, a time-traveling DeLorean, and a large collection of classic video games.


No comments:

Post a Comment